![]() ![]() This will provide access to forum-based support and approved plug-ins will be distributed as part of the Houdini installation. ![]() This will allow studios to contribute to the code base for each plug-in and to learn how to create their own plug-ins for other applications.ĭevelopers who would like to create a plug-in for a particular commercially available host application, should contact Side Effects at to learn about joining the developer program. Meanwhile, source code for the Maya and Unity plug-ins is available on GitHub. Plug-ins DevelopmentThe Houdini Engine API and its documentation are being made available to all customers who need to develop custom plug-ins for their pipeline. In addition, Houdini Engine licenses will only be acquired when a Houdini Digital Asset is opened in a host to make sure that licenses are not being consumed when the Engine is not in use. ![]() The Houdini Batch license-type will be retired and customers can contact Side Effects about converting them into more versatile Houdini Engine licenses.Īs an added bonus,artists will be able to run the Houdini Engine in multiple host applications, such as both Cinema 4D and Maya, making it easier to manage floating licenses. Now studios can use one license for both purposes and distribute them as needed. ![]() The new Houdini Engine licence is being merged with the Houdini Batch license so that it can also run batch processes on the farm. Volume pricing will be available for floating licenses. Houdini Engine workstation licenses will be available for $495 annually while floating licenses for use in a single facility will start at $795 annually. Licensing and PricingArtists with Houdini or Houdini FX licenses will be able to run the Houdini Engine using their existing keys.For artists who only need to work in a host application, a new Houdini Engine license has been created. More information will be available later this year once Unity 5 has been released. The Houdini Engine for Unity plug-in will remain in experimental testing. ![]()
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